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About me:
I graduated from the University of Huddersfield where i achieved a First-Class Honours in Games Development (Production) BSc(Hons). I have a general passion for making games, specifically: programming, design and prototyping. The following are a selection of projects that I have worked on.
Final Year Team Project:
This project was a 12 week long module where we were in a group of 8 people and tasked to make a game in this time frame. This required us to all work collaboratively and scope our project appropriately.
My role in this team was, Team Leader and Lead Programmer. In these positions, my duties were to take care of project management software and ensure everyone was aware of their tasks, allocate tasks to each team member and assign priorities, help my teammates and give them guidance on how to complete certain tasks and finally, to do multiple presentations and show the progression of our game over time.
Year 2
Prototyping2
For this project I was tasked with making a tool in unreal engine to assist someone with a job.
For this I decided to make a castle generator. The purpose of this tool would be to save time when prototyping a castle layout. So to do this I used spline points so that the user can define the area that they want the wall to be and it would then use procedural generation to fill the inside with houses. The segments of the walls were also very customisable as you could use your own meshes to get the look that you want out of it.
Year 2
Game Engine Architecture
This project was about how game engines compile code and one of the assignments was to make a game in Unreal Engine using C++.
For this project It had to include AI which was done using the behaviour tree and tasks, movement and other player actions, general overarching mechanics and a level to play in. I decided to go with a wave based shooter taking inspiration from Call of Duty zombies because it would tick all of the boxes that needed to be done.
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